![]() No specific dates are currently in place for release, but it appears that the aim is to get something out there for people to experience sooner rather than later as Rechtschaffner is already in talks with an unnamed publisher. “But we do want to make this arcadey, amazing-feeling, very accessible, competitive and fun game.” No Release Date Yet We don’t want to be beholden to people’s expectations of where that goes, ![]() If we were, we’d be working with EA to create a reboot of SSX. “We’re not nostalgic in the sense that we want to bring something back. But what we are working on is not rooted in the world of SSX. When asked for more details about the game, Rechtschaffner said: “A lot of things that excite us are creative extensions of experiences that we would’ve liked to create at that time, but couldn’t.
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